Artefacts: Sol Ring Wayfarers Bauble Armillary Sphere Swiftfoot Boots Obelisk of Grixis Temple Bell Eye of Doom* Mirari Commander decks can really benefit from using a small array of useful artefacts
It wouldnt be D&D without some dice rolling, and Magic diehards will need to upend their 20-sided spindown counters at least a few times every game
ST12 Sanji & Zoro Green Blue Roronoa Zoro & Sanji returns a 2-cost or more Character to your hand to set up a 7,000 Power or less Character as Active, allowing you to attack with that Character a second time
This plays into other white effects that punish creatures that have harmed you
+1/+1 and Ward 1 feels generous for one mana, and itll slot right into many Voltron or Enchantress decks, from Eutropia to Tuvasa
They bear weapons ready to sacrifice the creature they deam a weak link, perfectly reflecting the card's name