Cards like Mycosynth Lattice or Trinisphere push Karn from irritating to game-ending, and the fact that this happens without attacking explains why he ranks among good planeswalkers, arguably one of the best to ever get printed for artifact-heavy metas
Marrow-Gnawer has been dethroned as the rat commander of choice
Games are expected to last at least nine turns so that each player has the opportunity to showcase what their unique decks are designed to do
Upgrade Goals I have some specific goals when upgrading the deck: Cut some lands Add some ramp Enhance the Zombie Tribal theme Enhance the Sacrifice theme This precon is really solid right out of the box but since it's Zombie Tribal, one of the most popular and well-supported tribes in the format, we have plenty of strong tribal support cards that we can make room for to strengthen the deck
It will, however, probably get you focused because youre forcing opponents to hit each other every turn, and people might not like that
It also features many cards that strengthen Land of Wanoand ODYSSEY type cards