Normal Magic decks will naturally create inefficient moments where you spend a three-damage spell on a one-toughness creature, so you need to force energy decks to deal with some occasional inefficiency by design
If another effect (or effects) modifies how much damage a Wizard you control would dealby preventing some of it, for examplethe player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Trance Kuja's) apply
It takes very little effort to establish an engine that draws multiple cards a turn cycle, and it even benefits from all the anthems that token decks want to play with its double strike
A Jumpstart Booster Box holds 24 packs , which is a lot of instant games in one box
I really want to give one double strike as it arrives on the battlefield post-LI all big and ready to smash
How Many Rare, Super Rare, and Legendary Cards Are In A Set