We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck
More card advantage and quality effects offsets this quite well
The reason that the card costs so much is that it is pretty much the number one most iconic creature from Magic during that time, with Serra Angel an easy choice for second place
Hymn to Tourach Theres a reason WotC doesnt print discard at random effects anymore, and thats because its very frustrating to play against
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Want to pump your team while also making tokens