[deck title=Junk Aristocrats by Brad Nelson] [Creatures] *4 Doomed Traveler *2 Young Wolf *4 Cartel Aristocrat *4 Voice of Resurgence *4 Blood Artist *3 Skirsdag High Priest *3 Varolz, the Scar-Striped [/Creatures] [Spells] *4 Tragic Slip *4 Lingering Souls *3 Sorin, Lord of Innistrad [/Spells] [Land] *1 Swamp *2 Gavony Township *4 Godless Shrine *4 Isolated Chapel *4 Overgrown Tomb *2 Sunpetal Grove *4 Temple Garden *4 Woodland Cemetary [/Land] [/deck] There were various different viable builds of the deck in this format prior to Magic 2014 that saw success
Each one has a 'passive' effect that shapes gameplay, and a chaos effect that can trigger when the Planar die is rolled
DESCRIPTION: InThe Lost Caverns of Ixalan, your players will face an adventure like never before, discovering long-lost ruins, ancient civilizations alive and well, and fan-favorite creatures running rampant
TDFCs TDFCs (like in the Innistrad sets) are different from MDFCs
Thousand-Year Storm While this card is hilarious, it was very tough to make it work since you basically had to take turn 6 off to use it, and your deck also had to have enough cheap spells to get it going
That said, there are powerful equipment like Skullclamp and the Swords, and Anchor to Reality puts them straight into play, so there's utility here