Will you get mad at your deck
Smugglers Copter needs one-power creatures to be efficient and impactful
On its own merits, this would already be insanely good, as enabling a Mana Crypt that taps for 3 colorless mana, a Basalt Monolith that can go infinite with Kinnan on turn 3, or a Birds of Paradise that taps for 2 mana of any color is ridiculous value
Equipment makes a lot of sense for big flying creatures with lots of good abilities
Ive fired Path at early mana dorks to slow explosive starts, and used it mid-combat to remove the creature that would end me
So, if the attacking creature's strength overpowers the defending creature's toughness, and the defending creature's strength overpowers the attacking creature's toughness, both creatures die