To start a game of Treachery, prepare a deck of Identity cards based on the number of players, as follows: Shuffle the selected Identity cards together and deal one, face down, to each player
And thats not half-bad, isnt it
Im sure that has the most ravenous collectors breathing a sigh of relief, since the past two expansions Eevee Grove and Extradimensional Crisis have both had smaller complimentary card lists to build on Celestial Guardians generation seven theme
This is a great mana dork that will be played in 99% of all green decks over the next two years
Cavern isnt a card that youll find spread through many decks, but in tribal decks, its going to be incredibly powerful to shut off opposing counterspells
Then, if you have six or more humans, you're also drawing a card for your troubles