That said, the self-mill version rarely wins before turn 15, but has a lot of protection, interaction and redundancy
I am not 100% sold on the one Treasure Cruise, but it was pretty good, and I think five of those cards is probably the right number
Especially with pump spells like Might of Old Krosa or Scale Up that let you sneak in 10 poison much faster than you might expect
The Headless Horseman, Terror of Sleepy Hollow, has a very good on-play ability to banish every character with two strength or less
Note that this designation can qualify for encapsulation as "Authentic Altered" at the grader's discretion and if "AA" is listed on the submission form as the desired minimum grade
Its a bomb in Limited with the Survivor mechanic