We did the exivalent of explaining a joke too much: We constructed the best "Sharpie Magic" deck cardmarket.com/en/Magic/Insig We did the exivalent of explaining a joke too much: We constructed the best "Sharpie Magic" deck cardmarket.com/en/Magic/Insig
That ballooned value is easily explained by Edgar Markovs $80 price tag (the other 14 cards add up to an extra $100)
Its a win condition just like Geopede, but enchantments tend to be harder to remove, so I put a slot above
2025-06-06 Abilities that apply "as [this permanent] enters," such as choosing a color with Crossroads Village, are also unaffected
(It is possible, though, to get commons and uncommons in other slots.) Traditionally, in a Draft Booster, you get ten commons and three uncommons
Put a stun counter on each of them