Theyre approachable price-wise, visually stunning, and feel like the Pokemon franchise at its most confident artistically
Jace's Archivist gives Nekusar a repeatable way to reliably deal 7 damage to each opponent every turn, but the deck often drops the ball by running advantage spells that dont say draw (specifically, Strategic Planning instead of Ponder or Brainstorm)
Notice that these are general deckbuilding/gameplay tips that apply to Magic in general and not just ward in particular
Soulherder Soulherder is like a version of Teleportation Circle that also grows into a big threat
Id run it in an Elesh Norn, Grand Cenobite deck, for example
These are both successful and excellent games that have a lot of common ground, but Yu-Gi-Oh