Waste Not 8 Swamp 4 Fatal Push 4 Field of Ruin 4 Thoughtseize 4 Waste Not 3 Geier Reach Sanitarium 3 Castle Locthwain 3 Go Blank 3 Liliana of the Veil 3 Sheoldred, the Apocalypse 3 Sunken Citadel 2 Hive of the Eye Tyrant 2 Sheoldred's Edict 2 Bandit's Talent 2 Hostile Investigator 2 Path of Peril 2 Extinction Event 1 Urborg, Tomb of Yawgmoth 1 Demolition Field 1 Go for the Throat 1 Takenuma, Abandoned Mire 1 Duress 1 Graveyard Trespasser 2 Duress 2 Invoke Despair 2 Mazemind Tome 2 Path of Peril 2 Sheoldred's Edict 1 Pithing Needle 1 Reckoner Bankbuster 1 Graveyard Trespasser 1 Extinction Event 1 The End Waste Not is all about discard spells
Water Set #187 Art by 5ban Graphics View card details What makes a card a chase card
Sleeving your card before inserting it into a top loader, card saver, or binder, is not double sleeving and would be considered standard practice
Dealing with any threat while ramping is a sweet deal, after all
When pairing the overwhelming number of powerful Dimir control staples and counter spells with the board-wiping potential that Toxrill already provides, this commander can be a nightmare to deal with
Thoughtseize is king here, but lesser variantsDuress, Mind Spike, Thought Partition, and so onare worth playing as well