This time Magic: The Gathering showed off an in-depth look at the mechanics and themes of the upcoming Commander Legends: Battle for Baldurs Gate set, which include a couple new Commander format-focused mechanics and some big names from the Forgotten Realms
Bronzebeak Foragers and Trapjaw Tyrant are dinosaurs that have temporary removal (Bronzebeak Foragers exiling nonland permanents on ETB and Trapjaw Tyrant exiling creatures on Enrage trigger) until they leave the battlefield
As a longtime fan of Siege-Gang Commander, I was excited to see NAKA_MURAs 5-0 with Goblins: Creatures (28) 3 Siege-Gang Commander 4 Skirk Prospector 3 Fanatical Firebrand 4 Goblin Chainwhirler 3 Goblin Instigator 3 Volley Veteran 4 Legion Warboss 4 Goblin Cratermaker Lands (23) Spells (9) This is a basic aggressive Goblin decknot the way I would build it, but it highlights that Goblins finally have deep support in Standard, with more than enough options at every point on the curve
For example, if Narod, the Beige Flower and Doran, the Siege Tower ("Each creature assigns combat damage equal to its toughness rather than its power") are both on the battlefield, each time a creature would deal combat damage, that creature's controller chooses whether it assigns combat damage equal to its mana value or its toughness
Again, you need lifelink to keep up with the tapped state of your board on your turn and trample to punish, and considering you can also use a power boost, enter this Hammer
Unter der Herrschaft der Sen Triplets gibt es keinen freien Willen nur dein Verstand zhlt