The tribe's massive diversity does a ton, from destroying a variety of things (Wispmare, Deepfire Elemental, Fulminator Mage, Ingot Chewer, Hateflayer, Tornado Elemental, Cinder Elemental, and don't forget Shriekmaw) to having severely powerful beaters (Verdant Force, Multani, Maro-Sorcerer, Silvos, Rogue Elemental, Liege of the Tangle, Lord of Extinction, Avenger of Zendikar, Thornling, and Root Elemental) to some of the best utility creatures you can imagine (Reveillark, Brine Elemental, Vengevine, Fertilid, Smokebraider, Forgotten Ancient, Stigma Lasher, and Briarhorn) and finally to great control creatures (Dread, Windreaver, Dawn Elemental, Air Servant, Ashen Firebeast, Roil Elemental, and Time Elemental)
In Draft, instead of just opening six booster packs and building a deck from the contents you find inside, we're going to go a full level deeper and draft the cards from the packs one at a time with a table of six or eight players
I don't mean this figuratively either
One thing the Sword & Shield era failed at was its many gimmicks that the TCG always does to mix up every era.This era tried too many and only a few were actually good enough to stick around
Ghostbusters (2024) Who ya gonna call
Master Duel deck build that both complements their favorite cards and operates with mechanics that they enjoy