Naturally, it also gives you a lot more mana to work with, which you can spend on more Treefolk for your army
With a radically different card frame to normal, and proving to be one of the game's most powerful mechanics in a long time, Adventure can be a tricky one for newcomers to understand
Counter doublers and damage doublers are your friends here, and youve got no shortage of Impact Tremors clones to increase the sources of damage
Anyway, heres my pick for favorite, after combing through the many, many Scryfall pages: Im a Timmy at heart, so any creature that has a power and toughness equating to 20 is an automatic hit
Nothing is being cast
The curious little mark only means that this is a creature card, and it doesnt influence the game in any way, being a designers little geeky feature