For a game about magic, heroes and monsters, the 9 included Play Boosters further reinforce that Wizards really couldnt do any better than this pairing of IP, allowing three Draft games which, having been superseded by the Commander format for a lot of players, still evokes joy through each card reveal thanks to the incredible artwork portraying friends and foes, both new and familiar
The latter was later reprinted in M13 and was used to great effect in a number of four-color decks
So while there might be fewer cards that untap lands in green as a proportion of total green cards in recent years, that's not a relevant measure to color primacy
But now theyre in Magic, too
Aristocrats decks are a trap
For one thing, I rarely go deep on green ramp spells anyway, but knowing my fellow green mages, I suspected all of them to value green ramp rather highly