Perilous Snare Artifact removal is severely underutilized in most formats, allowing Perilous Snare to function as a semi-permanent removal option
Its a good option for a deck that often wants to ramp into big stuff, and one Im happy to include in that deck
When it comes to creatures, spells, and land, Wizards has years of experience and data to figure out what the right baseline power level is, and as we just talked about, they tend to aim far enough to the "safe" side that even if they miss, the result is a very good card (like Collected Company), rather than a ban-worthy monster
First youll fill your board with fur-rocious friends, then youll unleash a doggone cat-tastrophe on your pet-rified pup-ponentsall for your own a-mews-ment
Beast Within and Chaos Warp can deal with any problematic permanent, and planeswalkers like Teferi, Time Raveler and Jace, Wielder of Mysteries can help round this deck out nicely with their tricky abilities
I'm considering Deafening Clarion though that would clear out my dudes same as theirs