Rogues Passage Voltron decks obviously need this card, but theres lots of decks that are looking for a guaranteed bit of damage from a certain creature
then, we use our Molten Rains and Stone Rains to clean up any non-fetch lands our opponent happens to draw, which keeps our opponent as close to zero mana as possible, With Blood Moon, the plan is similar, but we mostly focus on attacking basic lands our opponent happens to draw, which allow our opponent to make the colors of mana they need to cast their spells
There are a ton of ways to have creatures enter the battlefield without casting them, and when combined with token doublers, you can trigger enter the battlefield triggers a ton of extra times
"Pokmon Scarlet & Violet DLC epilogue: Release date & UK launch time"
White Catch-up Ramp White has gotten a lot of catch-up mechanics in recent years, with catch-up ramp being one of the most impactful
Something like having a 5 mana scry for 2 on a land would rarely be activated and thus rarely worth it over the basic land unless it had no drawback at which point it would see play everywhere with no reason not to