They often work within communities, either from above as a leader or from within as a healer, bodyguard, or just a loyal follower. In the First Chapter set, Amber Ink cards tend to focus on getting as many character cards in play as possible
This reduces the need for replacements and ultimately reduces waste
Of course, youll want actual ramp spells that put extra lands directly into play
Of course, you can also just make sure that even destroying your own stuff is to your advantage if you want to, or just play it to an empty board on your side
This blade of Arthurian legend gives a creature +10/+0 and vigilance, and its cost of 12 mana is brought down by the total mana value of historic permanents you control
Three heads and a ton of spell-casting value, whats not to love