The Wilds, Eldraine The Wilds are all that is not The Realm on Eldraine: A place free from humans and their incessant need for order. It is home to most of the traditional fairytale elements seen on the plane, including the witches, fae, dwarves, giants, and fierce magic
That makes cards like Cultivate and Harrow extra efficient, as well as fetch lands
The more auras you can cast in a turn, the more cards you draw, and the more of a discount you're getting off these aura discount dorks
Fetchlands and shocklands can also notably damage your life total to grow your Death's Shadow
Here are some great counters to proliferate, the best ways to access them, and some synergistic choices
Do I think its better to go first or second