If a card on the battlefield has to move to the graveyard, hand, library or any other zone, it always goes to the graveyard, hand, etc
Making sure something doesn't occur upon spinning stuff-even if it's yours-can help to screw up a combo strate4fgy good
Silumgar, the Drifting Death comes with Dragon Tribal synergy
From Series 11 onwards, many themes built around Quick or Trigger Effects also feature individual hand trap-like starters able to partially initiate the deck's core engine in Turn 0 (e.g
SIGIL OF THE EMPTY THRONE Sigil of the Empty Throne has been very good recently for me in Sigarda Aura Enchantress, and I think itll slot in really nicely here too
Lastly it's my first project in java so excuse any bad practices