Kicker effects sometimes have broader applications, though: Tear Asunder, for example, can choose different targets if kicked
Your Nightmares Are Delicious Every Hope Shall Vanish Every Dream a Nightmare Surrender Your Thoughts Only Blood Ends Your Nightmares Your Plans Mean Nothing Embrace My Diabolical Vision Time Bends to My Will Plots That Span Centuries My Laughter Echoes Those last three schemes form a particularly useful little package for any archenemy who is trying to maximize the impact of specific scheme cards, since they each reroll or duplicate the other schemes in your deck
I dont expect a precon deck to focus on easy combo kills (although the Quick Draw deck from my last review is certainly set up that way)
Green loves playing big creatures, so having a draw-eight (or draw-10) isnt out of the question
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This deck isnt trying to line up Grief and Ephemerate, so the extra cards dont hurt much