Operating with the usual 5000 power and 5 Life, this version of Zoro shifts away from traditional face-damage strategies to focus heavily on dominating the field through calculated skirmishes
While your foes are busy beating each other for extra cards, youre slyly assembling a game-ending Intruder Alarm/Imperious Perfect combo
As this is D&D, I suppose they might have wanted to have white and black on opposite ends, constructing a sort of alignment scale with neutral green in the middle
If you use pages and have the ability to spend the money, you should definitely get these
Dishonorable Mention: Lovely flavor, beautiful art, and one of the worst cards ever printed in the history of the game
This hugely aided the early and mid game tempo of the deck and allowed it to play much more game winning cards