And it flies so it's only blocked with reach or flying
thereby letting you skip the tutorial and go straight into the fun
From there, standard play has been modified in a few ways: - one is that every card on the field will be facing you, so that theres no struggle with trying to read what your opponent has in their arsenal
Despite the misunderstanding on my part, I find Sisterhood of Karn to be a fun little creature that gets bigger the more spells you cast from exile
Playing against Reanimator, on the other hand, is pretty consistently horrible
The original mutate cost of this card is on the expensive side, but when another creature like Migratory Greathorn is mutated onto it afterwards for cheap, you can repeat the damage and lifegain multiple times