Yes, I did say right at the top that you cant lock down multiple opponents playing these types of cards, and thats still true
The major difference, though, is these cards get shuffled back into your deck after you use the sorcery option, whereas adventure cards would be exiled, allowing you to play them later
Collective Voyage: This will clear all basic lands out of all player's decks
I've spent an average of 15 to 20 minutes a day playing it, and the Digital Wellbeing app on my Pixel tells me I've opened it every day for the past four weeks

Arrowtip + Tendril (2000/600) Soulslicer + Koator (1900/1700) Blue Skin + Rex (1900/1900) Kappus + Mammoth (2000/600) King Dead + Chariot (2000/1500) Slug + Rocket (2000/1800) Bamboo + Saurus (300/2000) Mech + Tank (2000/1700) Evil Eye + Gigols (2000/400) Mino + Guardian = MinoGuardian 2000 attack Parrot + Statue = ParrotStatue 2000 attack Blade + Yargo = BladeYargo (Pyro/Light) (2000/900) Wisp + Swordsman = WispSwordsman (Fish/Pyro) (2000/1900) Phantom + Count = PhantomCount (Rock/Forest) (1900/1000) Dedspawn + Greencape = DedspawnGreencape (Aqua/Earth) (2000/1400) Spawn + Vern = SpawnVern (Insect/Thunder) (2000/2000) Parrot + Bird = ParrotBird (Reptile/Light) (2000/1900) Greenmask + Waspie = GreenmaskWaspie (Aqua/Wind) (2000/1200) Wormhead + Turtle = WormheadTurtle (Fiend/Wind) (2000/1200) When choosing monsters, it makes more sense to choose a level six over a level five, and a level eight over a level seven

In fact, several redditors would even suggest it's meme-tier, and it's hard to disagree with them