I had never worked on a turn-based or even a tile-based game on Godot, and along with learning these two things I wanted to try and finish a game in a single month I started working on Yu-Gi-Oh 2 in the 1st of january 2024, and in the 30th all the main systems were working, so at least in this aspect I consider this a success (however I kept working on YGO2 after this date, but it was like, testing, balancing, improving the graphics and sounds and things like that) Also there is a "secret" you might need to "REVEAL" that took some additional time to implement lol (check the Options menu) The battle BGMs are from the GOATED game Yu-Gi-Oh: The Falsebound Kingdom
Getting free stuff is a close second
Couple this with the fact that it destroys any Warrior Monsters, including the users own, and it may be among the hardest Warrior-related cards to use to its highest potential
I like using just a couple layers and meticulously rendering as the piece takes shape
A glossy surface will reflect light rays in the same direction, leading to a shiny effect at certain angles, while a matte surface will reflect the light in different directions, diffusing the light so there is less glare
Should I put cards in toploaders