flash You may cast a spell with flash any time you could cast an instant, even in response to other spells

Quandrix students, help me count to five: Primo, the Unbounded, which I will absolutely be building, introducing the first-ever base-power-0 matters commander that builds big Fractal tokens when creatures with 0 base power deal combat damage Yavimaya Bloomsage, the only creature in the prepare cycle to feature a flat-out banned card in Channel, made ready by putting a +1/+1 counter on a creature that subsequently has power 7 or greater Owlin Spiralmancer, a powerful creature that copies the first X-cost spell you cast every turn (including on your opponents' turns) Nexus Mentality, a member of the highly exclusive club of cards that can move counters between nonland permanents (sadly, this doesn't let you rip counters away from Dark Depths) Turbulent Wilderness, the final land (for now) in the Turbulent cycle When it comes to blue-green, it can sometimes be difficult to build a deck with a cohesive theme that doesn't lean too hard on broad themes like +1/+1 counters or Lands Matter

Most of the other staples from that deck dropped at least a little, but Azusa stayed at $30
Whenever it or another artifact enters the battlefield under your control, you get two energy counters
Sell To A Trusted Store Selling privately can sometimes get a higher return, but it takes more time and comes with more effort
Its also really cool to see mechanics like Web-slinging appear, with this encouraging you to team up your heroes and swing them in and out of battles