Dragonite has many unique features: its evolution line is the only one that uses both lightning and water energy, it is one of the few cards capable of hitting benched monsters, and it has no control over its damage output
An Equip cost of two makes it easy to attach, too, given all the discounts available in the deck
It genuinely takes some luck to determine how a battle will go, and that's all the more apparent with each match
Whether this is acceptable to you is completely subjective
this card has tons of combo potential, and its one of the most promising FIN commanders for cEDH
It can almost get there in builds with a card like Experiment Kraj that duplicates abilities along with something like Incubation Druid that nets mana in the tap untap cycle, but the crab is kind of the Erkel to Krajs Stefan there