The Lorcana trading card game only releases a select few Legendary cards each set, identified by the gold emblem at the bottom of the card, and they always pack a punch with unique, game-changing effects
Though 16 is typically considered a high number of non-inkable cards, nine of them are songs so they're less likely to get stuck in your hand
The only thing it can't break through is Ward
Rafiki, Mysterious Sage Hit your opponent before they have a chance to react The Lion Kings wise mandrill takes a surprising preference for brawn over brains in Lorcana, striking your opponents with solid attack power before they can do much about it
Amethyst/Steel has long been a reliable deck in the Disney Lorcana competitive scene, and its good to still see it doing work today
Finally, Cloud also has the capacity to generate Treasure tokens, helping to offset the cost of casting/attaching more equipment