Once you announce that you're casting a spell or activating an ability, players can't take actions until you've finished doing so
That works so well in so many decks - here are a few: Artifacts - This does make artifacts
Well, with Altar of Dementia out, you can take out another player by eliminating their library altogether, giving them a very narrow window to do anything by the time their next draw step comes around
When youre playing reactive strategies, youll frequently have the mana available at end of turn of the player on your right to tick the hand closer to the witching hour
By leveraging different sized tokens, they can keep training each other, growing every time they attack
Bonfire of the Damned deals X damage to target player and each creature he or she controls