Time of Need Time of Need rounds out the 2-mana creature tutors
Transcendence Combine lifegain and Transcendence with cards listed above that make you unable to lose, and your game ends in a draw of a never ending trigger if no one can break it up
I mean, everybody does, of course, but Izzet decks tend to have lots of payoffs for doing so
The five-mana commanders instead focus more on ramp on turn three, which can often accrue more value than spells that cost less, but still help with the game plan of getting a commander into play a turn early
Theres also the likes of Nemona and Roxanne, which are useful for pulling cards from your deck and filling your hand
Now, from worst to best, lets rank Magic's the most powerful voting cards