Bonecrusher Giant is a 4/3 for three mana which is already amazing, but its ability Stomp is only one mana more than a Shock, does the same thing, and also stops any damage from being prevented that turn
I tried two different decks in December alone
It doubles our card advantage each turn and also gives us the choice to turn our lifegain into other resources, which makes it especially strong going into the late game when we may be piling up on life
It's because many of the Top 8 decks were re-runs of previous strategies
A Ninja or Rogue that enters the battlefield after it resolves will not have menace, and a creature that gained menace this way but then stops being a Ninja or Rogue due to another effect will not lose menace
[112] With the release of the Murders At Karlov Manor set in February 2024, Wizards have introduced a new booster set called "Play boosters", which replace Draft and Set booster packs in the future