As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5
"At most, you're getting one extra card per combat, and your setup cost requires packing your deck with tiny creatures." You actually get a card for each player or planeswalker you attack, making this dude far better than I initially thought
A: Starting in 2026, cards have a number (01, 02, 03) in the bottom corner
Red-White Creatures (19) Cloud, Planet's Champion Cloudbound Moogle x2 Coeurl x2 Dwarven Castle Guard x4 Adelbert Steiner G'raha Tia Rosa, Resolute White Mage Beatrix, Loyal General Item Shopkeep x3 Freya Crescent Barret Wallace Lightning, Security Sergeant Instants (5) Fate of the Sun-Cryst x2 Slash of Light x2 Judgment Bolt Artifacts (9) White Auracite x2 White Mage's Staff Dragoon's Lance Samurai's Katana x2 Warrior's Sword x2 Ultima Weapon Sorcery (2) Lands (25) Rabanastre, Royal City x4 Plains x13 Mountain x8 Red and white decks are rarely shy about how they plan to win
His equipment mirrors the Materia and weapon upgrading system of the game while still playing inside MTG rules, and the bonus he gets from allied creatures' equipment reflects the importance of keeping your party well-stocked and ready for battle as well
The clear target is Kathril, who then becomes a giant, face-smashing monster with any number of keyword abilities