But it occupies a fun police role, where its exceptionally powerful against decks that durdle around during the opening turns and neglect interaction
Any ability that stops a cycling ability from being activated also stops Swampcycling from being activated
Second, it turns something scary into a 3/3 Elk for as long as it stays attached
Guardian Project Remember when I mentioned card draw being the best creaturefall payoff
Youll find self-mill, proliferate, +1/+1 counters, and even a Zombie Mutant typal subtheme in this Fallout Commander deck
So while Counterspell might be able to deal with any threat, most times you'd be better off drafting Dark Banishing or Incinerate so you could drop early creatures, and then use the removal to mop up afterwards instead of having to wait for your gracious opponent to walk into your untapped Islands