Electabuzz / Magnemites - obvious electric Machamp / Cubone - obvious fighting Arcanine / Charmander / Omanyte - fire, weak to water Kadabra / Hitmonlee - psychic, supereffective against fighting Magneton / Ekans - metal, resists poison (a bit of a stretch since poison is now dark and no Magneton card has resisted dark, only metal, psychic or grass) Meowth / Hitmonchan - colorless, weak to fighting Slowpoke / Sandshrew - water, supereffective against ground Dragonite / Vileplume / Squirtle - dragon, in games dragonite would resist both grass and water but not in the tcg Scyther / Weezing - grass, weak to poison (again Scyther cards only are weak to fire or lightning) Gengar / Poliwag - dark, but random Poliwag

Squawkabilly ex : Some players opt to run Lumineon V instead, but Squawkabilly is better on the first turn on the game, especially when going first (which is what Rapid Strike wants to do), and a good first turn is extremely important for this deck: if you set up well in the early turns, your board becomes extremely difficult to answer for most decks
The lifegain and card draw make mining vibranium an elite activated ability
The only reason its not higher is because it features in the Silverquill Precon, Silverquill Influence, which also contains Eclipsed Steppe and Umbral Expanse
The card has only ever been reprinted in supplementary products and sits at a hefty price
This avoids the need for Moltres ex and massively expands the number of decks you can play Charizard within - it no longer needs to be pure fire type