If you're in a removal-heavy meta and you know this weird card will get blown up before you get to put that third study counter on it, you might want to pass on Pursuit of Knowledge, but I like it enough to be willing to give it a try
Okay, so with the Crewmate, Izzet Map and Treasure pirates in Standard
One thing I didnt notice was how well this played with cards with plot, which is something thats been a thing in Standard
Given the average cost of getting dorks into play is closer to 1 than 3 in most of these decks that is a lot of gas
Far / Away Far / Away is a good removal spell in multiplayer Magic that can hit two different players with different effects (or hit a certain player twice)
Kaito, Cunning Infiltrator has a few things going on for it, notably that you can give a creature unblockable and profit from your creatures hitting your opponents