Cards like Treasure Cruise become game-changers, giving you a significant card advantage at minimal resource cost
White enables you to play a ton of the most efficient spot removal available in 93-94, if you wish to play it
Every movement is a summonseven your screams
Infect doesn't defend creatures with too much countermagic anyway) Green Melira, Sylvok Outcast Nature's Claim Vines of Vastwood Fog Seal of Primordium Honorable mention: Choke It's a trap!: Beast Within (three mana for removal is way too expensive, especially if it's vulnerable to Skite/Blessing/Vines) Multicolored Deflecting Palm Zealous Persecution Fulminator Mage Izzet Staticaster Crackling Doom Honorable mention: Golgari Charm It's a trap!: Abrupt Decay (Too expensive, stopped by Skite/Vines/Blessing, can't even hit Inkmoth) Colorless Spellskite Chalice of the Void Engineered Explosives Ensnaring Bridge Pithing Needle Honorable mention: Platinum Angel It's a trap!: Relic of Progenitus (Shouldn't have to say this, but I see it all the time
Frankly, this set integrates so well into MTGs mechanics and flavor that even the usual UB critics have been unusually quiet
100-card ready-to-play Innistrad: Midnight Hunt Commander deck