Then there are the full cycle of slow lands that interest all but the most aggro of Magic players
Alistair, the Brigadier Auriok Steelshaper Basri Ket Black Panther, Vanguard Captain of the Watch Elspeth's Talent Elspeth, Knight-Errant Elspeth, Sun's Champion Elspeth, Sun's Nemesis Gideon of the Trials Gideon, Ally of Zendikar Gideon, Martial Paragon Hero of the Nyxborn Heroic Reinforcements Jirina Kudro Kate Stewart King Darien XLVIII Mishra's Onslaught Prava of the Steel Legion Sunhome Guildmage Triceraton Commander Trostani Discordant Urza, Prince of Kroog
Although it will vary from deck to deck, this one seems preferable to the machinations of some of the other high-priced options
The first three are obviously absurdly good, the Staff can be painful but well worth it if you can offset the lifeloss with Venser's lifegain
Note that things chosen to proliferate get one more of each type of counter they already have you can choose the players and objects, but you cant choose which counters get proliferated
Rather, it produced completely new problems, such as blue-edged Hurricane and misnamed cards