Common 103/585: Hecteyes Common 106/585: Malboro Common 107/585: Namazu Trader Common 112/585: Qutrub Forayer Common 114/585: Resentful Revelation Common 116/585: Sephiroths Intervention Common 118/585: Shinra Reinforcements Common 123/585: Undercity Dire Rat Common 124/585: Vaynes Treachery Common 126/585: Vincents Limit Break Common 130/585: Blazing Bomb Common 131/585: Call the Mountain Chocobo Common 140/585: Haste Magic Common 141/585: Hill Gigas Common 142/585: Item Shopkeep Common 143/585: Laughing Mad Common 144/585: Light of Judgment Common 145/585: Mysidian Elder Common 152/585: Red Mages Rapier Common 153/585: Sabotender Common 163/585: Summon: G.F
a Heroic Intervention that attacks and spreads counters excels in decks that reliably have counters on their creatures
BPhillipYork: This is a solid enough ability, and red can discard a lot, and benefit from it, so fairly easily to make a discard/draw red black deck around this ability
This effect allows cards to be returned from play to the owners hand, which synergizes well with abilities that trigger after entering or exiting play
And while I dont think itll see much play at all in any 60-card Constructed format, never say never
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