It's a simple idea that works well, but eight expansions later, "wow, big VMAX Pokemon" is admittedly feeling a bit long in the tooth
The deck is far too creature-heavy, with 39 in total, which is somewhat understandable given there will be a lot of sacrificing, but that's typically reserved for tokens, which can be created by instants, sorceries, and enchantments
Good stuff here, right
Ramp decks focus on building a power mid to late game state and involve having multiple cards constantly on the field
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If your opponent controls a monster, you can even revive it from your Graveyard instead