Duplicate protection feels like a win-win for both Wizards and the players
We took them for a test run to try out the strategies and had a bunch of fun finding the combos and win conditions
This can be a backup finisher, being a base 4/4 flyer
Further Upgrades The first cards I'd pick up to further juice up the deck would be untapped mana-fixing lands: Watery Grave, Shipwreck Marsh, Underground River, Morphic Pool, Darkslick Shores, Polluted Delta, Sunken Ruins, Undercity Sewers, Urborg, Tomb of Yawgmoth and then maybe a couple more Island / Swamp fetches
Declaration basically just feels like the card you play when you don't quite have all the premium white removal you wanted
She leads a group of other drow who reject the worship of the evil goddess Lolth, guiding them in both religious practice and military discipline as they prepare to fight off unwanted attention from the evils that lurk near her temple in the vast dungeon of Undermountain