So they know that you can't play anything on turn 1, and whatever you play on turn 3 and turn 5 can't be on curve
The core of your strategy revolves around casting theft spells like Furnace Reins and Mass Mutiny to steal your opponents' biggest threats, swinging in for massive damage, and then sacrificing those stolen creatures to cards like Deadly Dispute or Yahenni, Undying Partisan for extra value
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At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." The ability of that Construct token does count the Construct itself, so it'll be at least 1/1
In Magic: the Gathering, there's a card called Second Chance