You can cast it with As Foretold's alternative cost
This means I do have a bias against cards like Mind Twist and Treachery so while I class them as overrated that should be taken with a pinch of salt as I certainly underrate them
This four-mana enchantment creature is a 6/5 with indestructible, and doesnt actually become a creature unless you have at least five devotion to Red
There are so many original characters, creatures and concepts to cram in, and only so many existing cards that are a thematic fit
Those would normally vanish at the end step, but Zurgos ability cleverly prevents that sacrifice, making your army permanent
Fire / Ice and Cryptic Command are examples of these and both are much better than Charm in terms of power however Command costs to much to be an aid in screws and Fire / Ice is just so off the curve in power that it outright wins more games in a dull way than it does rescue games from the clutches of a screw