A bounce land like Simic Growth Chamber can help reduce your land count without sacrificing any mana development
Aside from experimenting with location cards, two of my favorite cards in the starter decks are an inkable Emerald Robin Hood that delivers four lore for a cost of only six ink and an uninkable Ruby Simba card that delivers three lore for a cost of two ink
Weve seen these premium variants, like Wild-Magic Sorcerer While were still hanging around in red, which seems to be especially Warp-heavy, its also worth mentioning Wild-Magic Sorcerer from For four mana you give your first spell cast from exile each turn cascade, a classically powerful effect that should help establish your board state in no time
COLLECTIVE RESISTANCE You gotta pack disenchants, and you gotta pack protection
6 Sol Ring, By Volkan Baga Perhaps the best fusion of a piece of art and the Kaladesh Inventions frame, Volkan Bagas Sol Ring feels like an extension of the card itself in the best possible way
The Deckbuilder gives you statistics and allows full playtesting to ensure your deck is the best it can be