The enchantment costs one, activates for two, and then you sacrifice anything, including tokens, draw a card, and then, you'll also gain that life too, don't sleep on that since many read that as losing life instead
Merfolk have come a long way since that card released, but Seahunter from Nemesis can nab you any Merfolk youd like from your deck for the low, low price of tapping it and paying
Patient and dedicated, theyre able to pursue causes and ambitions with single-minded persistence
What set is On an Adventure Card from
If they only counted themselves for their abilities they would have been reasonably playable commons, but with so many Goblins and Elves floating around they often gave absurd bonuses that ended the game in short order
Right now, the major hurdle in the way of that happening appears to be the spike in logistical complexity