To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about
To close things out, lets take a look at Ruthless Technomancer
Saruman the White Saruman the White can amass a good number of orcs if youre playing a spell slinger deck, especially if youre casting spells on other players turns as well as your own
Scarlet & Violet Temporal Forces Temporal Forces saw us revert back to the older format for pull rates making it had to get your hands on those top cards
It's borderline MTGCardsmith levels of nutty
Suddenly all those high-toughness creatures like Aegis Turtle and Caelorna, Coral Tyrant become fast wincons by tapping and milling players out