This is an incredibly useful feature and is great for finding cards youve never seen before but are absolutely perfect for filling in a spot of your deck
In the Pokemon TCG Groudon has some of the most interesting printings in the game, with some even having special rules and gimmicks
Hypergeometric odds of hitting land #2 by turn 2 Commander/Historic Brawl The overall number of lands you want to run in Commander to have at least two in your initial hand is 40
Faerie Aerie Artifact Contraption Whenever you crank this Contraption, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and Whenever this token deals combat damage to a player, draw a card. Exile them at the beginning of the next end step
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That feels like a reasonable, conservative lower bound estimate