Edgar, Master Machinist Wizards clearly went out of their way to make Edgar, Master Machinist fair, between the once-per-turn clause and the fact that the artifact it casts enters tapped, but I refuse to believe that we cant crack this like an egg we should probably start with Krark-Clan Ironworks
(You may cast either half
Disarm destroys a target artifact and creates four Treasure Tokens
The combination of two Floodborn characters, Fairy Godmother, Mystic Armorer, and Madam Mim, Rival of Merlin, creates a powerful synergy that will allow you to rush out cards with +3 Strength and run them into your opponent's board, then return them to your hand to be played again
It makes removal part of your game plan and that alone is powerful
Wrenn and Seven is tailor-made for decks that want to dump their libraries into their graveyards for nefarious purposes