The first problem of course is that Magic relies on twenty years worth of cards
The same is true of Modern Elements deck that plays Fury, Solitude, and the like
Because of double strike, you can create two Treasure tokens if Gimli goes unblocked
The keyword that Black, Blue and Red players love to hate
The archetypes whole edge is that few decks run enchantment hate but the moment someone casts Back to Nature, Calming Verse, or Farewell (exiling enchantments), your board evaporates all at once
According to Wizards of the Coast, this card was subtle, but powerful and the benefit that it provided came at too low a cost. Due to the probe functioning as a cantrip (draws a card) and costing a single Phyrexian mana, it allowed players to peer into their opponent's hands for the often negligible cost of two life