Even then, he has three strength and four willpower to help fend off smaller opponents, helping you to keep him flying while you soak up two lore a turn
To me, that included casting spells, activating abilities, monitoring cooldowns, and completing adventures
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Shift allows the four cost card to be deployed for only three ink, Evasive makes him difficult to challenge, and Challenger +3 gives him a boost when he's on the attack
This will help you reliably cast your spells while ensuring you have enough cards to complete your deck
As an Illumineer, you'll wield six magical inks to summon glimmers of Disney characters