But however you do it, the main goal for ramp is to cast big spells to put you in the front seat of every other deck
Conclusion All in all, Draconic Rage is a solid pre-built Commander deck that relies on damage and aggression to slowly but surely crush the opponent and keep them small
So grab your Timeless Lotus and dive into some of the best WUBRG cards ever
The issue with Green decks especially is you're looking at ramp time - whether it's doing things like popping Cultivate to get big mana early, or just trying to hold people off until your big hitters land on the board or transform
In essence, every MDFC is a slightly overcosted spell combined with a slightly underpowered land (thanks to coming into play tapped or costing three life to come into play untapped, in the case of the mythic MDFC cycle, and only tapping for one color of mana)
this deck will slowly get better as more cards are printed (and bad ones rotate out of the deck)